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Trading System

Mutations boost cash output but do not translate 1:1 to trade value; verify name, rarity, level, and mutation inside the trade window.

ASystem

Characters (Tradable)

Up to 3 characters per trade window; any rarity or mutation accepted.

RoleTradeable asset
TypeItem class
ObtainCatch roll
Best ForFilling Index slots or chasing better stats
Up to 3 per tradeAny rarityAny mutation
BSystem

Potions (Tradable)

No fixed potion-slot limit confirmed by community sources.

RoleTradeable asset
TypeItem class
ObtainCodes, events, or shop
Best ForMoving potions to alts or friends
TradeableStacksUseful for alts
CLocked

Fishing Rods (NOT Tradable)

Rods cannot be included in any trade window.

RoleNon-tradeable asset
TypeItem class
ObtainLocked
Best ForUnderstanding trade limits
Locked from tradeCash onlyPersonal progression
CLocked

Cash (NOT Tradable)

Cash cannot be part of any trade.

RoleNon-tradeable asset
TypeCurrency
ObtainLocked
Best ForUnderstanding trade limits
Locked from tradePersonal currencyNo transfers
CLocked

Cosmic Boxes (NOT Tradable)

Cosmic Boxes cannot be traded.

RoleNon-tradeable asset
TypeItem class
ObtainLocked
Best ForUnderstanding trade limits
Locked from tradePersonal useNo transfers

Trading Media

Official Fish an Anime RNG thumbnail used for event pages
Official gallery thumbnail for events and trading pages.
Official Fish an Anime RNG thumbnail showing the fishing pond
Official gallery thumbnail for the fishing pond scene.

Data Quality Notes

Keep entries useful by separating source-backed facts, player-tested strategy, and update timing.

Source fields

Keep rarity, obtain method, abilities, and summary tied to official posts or repeatable in-game testing.

Internal links

Link trading entries to matching builds, boss routes, and guide sections.

Update rhythm

Keep tier values and obtain methods current after each game update.

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